Robot Designed for FRC Crescendo, utilizing end-effectors with low complexity to effective mechatronics system integration
Designed to interact with the "notes", ring shaped foam game element used for scoring
Utilizes sensor fusion between IMU's and lidar sensor to autonomously "touch and own" notes to score into the speaker and amp
Three core subsystems were designed to intake (scores amp and "serve" to shooter), shoot (which can score speaker from many distances), and a climber which climbs the stage.
Utilized tools like Onshape, 3D-printers, and CNC machining in order to rapidly prototype different subsystems do determine the most effective mechatronics solution
Delivered a robot with strong mechanical capabilities while maintaining simplicity, allowing for easy serviceability and hot-swap of electro-mechanical systems
Using pre-determined set positions for the chain and belt drives to allow for instant note indexing between end-effectors leading to strong cycle-time performance in both teleoperations and autonomous periods
HIGH RPM SHOT
Fourbar rotation
Using Onshape I designed the indexing end-effector, designed around "touch it own it" so that once making contact with the game piece it would gain access to the piece. It both acted as an indexer and an end effector because it was able to direct serve into the shooter but it was also able to transfer enough torque to shoot it into the secondary scoring component. This was critical as when our shooter faced mechanical errors, we were still able to score during the match using the secondary scoring method. The power was transmitted from a motor on the chassis, separate to the one that rotates the end effector, then it went to a 1-1 set of gears to revers the rotation of the top rollers allowing for the top and bottom rollers to rotate inward and outward in tandem; power was then transferred from rollers using a belt 1-1 ratio belt drive.
The sprocket drive was made to allow for the pitch rotating motors to be lowered, allowing for lower cg while having a torque step up from the 1-25 gear ratio. This was machined using a mill with aluminum plates and bars.
I tested the shooter wheels' material properties and what distance apart to test what would best transfer energy to the game element. This lead to an increase of distance shot by 5m.
Manufactured and assembled chassis and swerve drive using a CNC mill.
Credit to Om (Shivam) Panda, aBhipriy Singh, and Leo Phan who gathered most of the footage