Paper-Drawn Games, Played on a Tactile Response Robot
Robot designed to combat screen usage for all ages by creating a tactile experience through drawing your own playable video games
Designed by our team for plug-and-play capability from user friendly loading, unloading and game creation.
Interactive and customizable game elements designed around simplicity opening up accessibility
Users can draw any video game idea they want using the corresponding "logic colors" which communicates to our system through sensor fusion of the motors, distance and colour sensors
Background moves in response to the controller, allowing for scrollable 2D gameplay
Components were designed using VEX hardware and 3D-printed mechanisms and enclosures
Delivered working prototype able to play any game within the toggleable advanced functions programmed in C++ like gravity, jump-arc compensation, object detection, and speedÂ
Developed an alternative to screens which increases grey matter through the engagement created by drawing and tactile input
Mechanical Design (paper tensioner lock system)
Push in insert
Rotating offset gate
Gate lock
Inner visual of printed piece